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Fixed in 1.2.2



Found in [Package]






Issue ID




[Animation] Failing to add animation Property to the parent of a rigged character

Package: Timeline


Steps to reproduce:
1. Download attached project
2. Open Animation Window
3. Select SamplePrefab, then select Create in Animation window to create "New Animation"
4. In the Animation window, click Add Property
5. Add Ethan > Ethan Body > Skinned Mesh Renderer > Blend Shape.blend Nose.TellLies

Expected results: Property is added, or a message explaining why it could not be added is logged
Actual results: Property is silently not added.

Reproduced with: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.2f1
Not reproducible with: 2017.4.27f1

- In this case, the animated character is attached to parent game object and Animator is added to the parent. Removing Avatar from Animator component would resolve this issue. Re-adding an avatar to Animator component would result in warring "The Game object or Component is missing" on animation Property.

  1. Response avatar

    Resolution Note (fix version 1.2.2):

    Added a warning message and disable the animation property for the animated gameobject in the animation window's "Add property" popup, if the animator component is attached to the parent gameobject.

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