Search Issue Tracker
Fixed
Votes
1
Found in
6000.0.9f1
6000.0.10f1
Issue ID
UUM-75171
Regression
Yes
Shader error in 'Shader Graphs/Screen_Graph': undeclared identifier 'RemapFoveatedRenderingResolve' when trying to build Universal 3D Sample project
How to reproduce:
1. Create a new Universal 3D Sample Template Project
2. Open Build Profiles Window (File -> Build Profiles)
3. Build the Project
Expected result: The project builds and no errors or warnings are being thrown
Actual result: The project does not build and shader error: 'Shader error in 'Shader Graphs/Screen_Graph': undeclared identifier 'RemapFoveatedRenderingResolve' at (7)/Library/PackageCache/com.unity.render-pipelines.universal/ShaderLibrary/MotionVectorsCommon.hlsl(33) (on metal)' is being thrown
Reproducible with: 6000.0.9f1
Not reproducible with: 6000.0.8f1
Reproduced on: macOS Sonoma 14.5 (M1)
Comments (1)
-
ceremebsy
Feb 14, 2025 06:16
Still exists on 6000.0.29f1
macOS Sequoia 15.1 (M2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
Resolution Note:
Fixed by another internal issue: UUM-77815: [PS5, Metal] Shader errors are thrown when building URP Sample