Search Issue Tracker
Fixed in 1.2.1
Votes
2
Found in [Package]
2018.3.0b5
2018.4.1f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1162334
Regression
No
Timeline preview doesn't reset animated properties if animating an Animator not directly on Skinned Mesh Renderer
Steps to reproduce:
1. Download attached project
2. Open SampleScene
3. Open Timeline window and select SampleTimeline GameObject
4. Scrub the timeline to the middle of "Take 001" and notice Ethan's blendshape (nose) animate
5. Click the "Preview" button in Timeline window to disable the Timeline Preview
Expected results: Properties that are animated are reverted/restored to what's on the Prefab instance
Actual results: Properties remain set from the previewed animation.
Reproduced with: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pausing a Visual Effect doesn't pause the “Multiply size over life” effect in the Update Block
- Wheel Colliders aren't detecting collision
- [VFX Graph] VFX graph is still dark when using Light Mode
- The Rotation of Child GameObject with the Interpolating RigidBody is set to a random number when changing the Rotation of Parent GameObject
- [Shader Graph] Shader graph is still dark when using Light Mode
Add comment