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1
votes
Fixed

[Android] Editor failed to push OBB to the SGS6 devices

Android

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Nov 22, 2016

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Version/s: 5.5.0f2

[Android] Editor failed to push obb to the SGS6 devices DUT: Reproed only on SGS6 running aOS 6.0.1/MMB29Ksamsung SM-G920F [zeroflte... Read more

0
votes
Fixed

Crash when executing struct which implements IEnumerator

Scripting

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Nov 22, 2016

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Version/s: 5.4.2f2

Reproduction steps:1. Open attached project (IEnumCrash)2. Open "Main"scene3. Hit play Expected result:No crash Actual result:Unity ... Read more

0
votes
Fixed

Unity crashes at <Enlighten::Precompute::PackGeometry> if the model befo...

Global Illumination

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Nov 22, 2016

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Version/s: 5.5.0b10

If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when... Read more

0
votes
Fixed

UNET isLocalPlayer is always false in OnDestroy

Networking

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Nov 21, 2016

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Version/s: 5.4.3f1

When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIsL... Read more

0
votes
Fixed

[VR SPS] Edge detection image effect not applying to whole scene with si...

VR

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Nov 21, 2016

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Version/s: 5.5.0f2

In our vr-test-suite the edge image effect only covers the top half of the screen. It only happens in single pass and I couldn't rep... Read more

0
votes
Fixed

[Anim] wrong default Transition Duration with empty states or blendshape...

Animation

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Nov 21, 2016

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Version/s:

When creating a Transition between 2 states, the default Duration is 0.25This works fine on clips with animation on the transforms, ... Read more

0
votes
Fixed

[Animator][CullingMode] Canvas elements don't animate when on-screen; Ot...

UI

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Nov 21, 2016

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Version/s: 5.4.3f1

Steps to reproduce:1. Download and open the attached project2. Open scene "Scene"3. Press play4. Observe square animations Expected ... Read more

0
votes
Fixed

[FrameDebugger][GL] Frame Debugger doesn't render mixed draw calls/asser...

Graphics - General

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Nov 21, 2016

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Version/s: 5.6.0a3

Steps to repro: 1. Open attached project and 'test' scene on OSX;2. Open Frame Debugger (Window -&gt; Frame Debugger) and click 'Ena... Read more

0
votes
Fixed

Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...

Physics2D

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Nov 21, 2016

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Version/s:

When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more

0
votes
Fixed

[Standalone] Project does not build on standalone only

Deployment Management

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Nov 20, 2016

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Version/s: 5.4.2p4

To reproduce:1) Open attached project2) Try building it for Win Standalone Expected: Project builds normallyActual: Build process br... Read more

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