Search Issue Tracker
[Standalone] Project does not build on standalone only
1) Open attached project
2) Try building it for Win Standalone
Expected: Project builds normally
Actual: Build process breaks after Asset Packaging step/at its end(hard to discern) with ReflectionTypeLoadException
Does not happen when building for WebGL or iOS
Reproduced in 5.4.0f3, 5.4.2p4, 5.5.0f3
Not reproduced in 5.3.5f1 (although it needs 'library' deletion to build properly and removing Depth of Field effects/editors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- FBX Importer broken Animation Tab and errors
- [Android]Terrain tiles not rendered correctly on Android devices with Andreno 540 or lower when Terrain.drawInstanced is enabled
- [Licensing] Editor cannot talk to client if username has unicode characters
- MissingMethodException: Method not found: 'UnityEngine.UnityAPICompatibilityVersionAttribute..ctor
- [URP] Cannot assign overlay cameras to a camera stack while in Prefab Mode.