Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
Issue ID
853292
Regression
No
[Anim] wrong default Transition Duration with empty states or blendshape clips
When creating a Transition between 2 states, the default Duration is 0.25
This works fine on clips with animation on the transforms, but defaults to an incorrect value of 0.1 when the State does not contain a clip (empty state) or contains a single key on a blendshape, for example.
repro1 (empty state):
-create an Animator Controller
-create two new empty states (Create State > Empty)
-create a Transition between the two states (RMB-click the first State > Make Transition, click the second State)
-select the Transition (line between the two States)
-expand Setting in the Inspector...
Bug: Transition Duration = 0.1
Expected result: Transition Duration = 0.25
repro2 (blendshape clips):
-Import attached package (or any animation clips with only one blendshape key)
-create an Animator Controller and add two of the FaceClips
-create a Transition between the two clips
-select the Transition (line between the two States)
-expand Setting in the Inspector...
Bug: Transition Duration = 0.1
Expected result: Transition Duration = 0.25
found in all versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment