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Fixed in 5.6.0



Found in

Issue ID




Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant Crash



When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the editor instantly crashes in the ComputeCentroid function of b2PolygonShape.cpp, line 90.

To reproduce this problem:

1. Open the Bug scene in the attached project
2. Select the Insta Crash GameObject in the hierarchy
3. In the transform inspector, enter 0 for the Y scale

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