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7
votes
Duplicate

[iOS] UnityWebRequest with large POST payload returns corrupted JSON on iOS

iOS

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Jun 19, 2019

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Version/s: 2019.1.4f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open user attached project "Test.zip" 2. Open "Test.unity" scene 3. Enter Play mode 4. Go to: https://requestinspec... Read more

0
votes
By Design

The error of " 'Light' does not contain a definition for 'SetLightDirty'...

Scripting

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Jun 19, 2019

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Version/s: 2017.4, 2018.4, 2018.4.2f1, 2019.1, 2019.2, 2019.3

To reproduce: 1. Open QA attached project TestsetLightDirty 2. Build and run 3. See console for errors Actual result: the error ap... Read more

0
votes
Fixed

[Output] 'Transparent Render Queue' settings are not carried over when c...

Package: Visual Effect Graph

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Jun 19, 2019

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Version/s: 6.8.0

Repro steps: 1. Create a default VFX asset 2. Open it and select the Output 3. Change the Output Transparent Render Queue to somethi... Read more

14
votes
Fixed

[iOS] QualitySettings.resolutionScalingFixedDPIFactor does not update in...

iOS

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Jun 19, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "case_1156467-ResolutionScalingFixedDPIFactor_BUG.zip" project and open in Unity 2. Open "Sample... Read more

2
votes
Fixed

[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spritesh...

Package: Scriptable Render Pipeline Lightweight

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Jun 19, 2019

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Version/s: "com.unity.render-pipelines.lightweight": "6.7.1"

[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spriteshape conflicts with the LWRP 2D renderer How we can reproduc... Read more

0
votes
Not Reproducible

[Windows 7] Crash on BufferD3D11::BeginWrite when importing LWRP's Terra...

Graphics - General

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Jun 19, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1

How to reproduce: 1. Open the "BoatAttack-release-2019.1.zip" project Actual result: Unity crashes. Reproducible with: 2019.2.0a1... Read more

0
votes
By Design

CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...

Graphics - General

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Jun 19, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Open the "demo.unity" scene 3. Enter Play mode Expected result: Both Render Textu... Read more

0
votes
Fixed

Creating a Prefab with a script containing a NameToLayer from MonoBehavi...

Asset - Database

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Jun 19, 2019

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Version/s: 2019.1.0a13, 2019.2.0b6

How to reproduce: 1. Create a new Unity project 2. Import the tester-attached script(Bug.cs) 3. Create a new GameObject and attach t... Read more

0
votes
Fixed

[iOS] The multi-definition Errors are thrown when building for Simulator...

iOS

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Jun 18, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

When attempting to Build an iOS Simulator project using Xcode 11.0 Beta, Users are getting multi-definition Errors from UnityMetalSu... Read more

0
votes
By Design

[HDRP] Visual artifacts occur when an object is moved quickly

Package: Scriptable Render Pipeline HD

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Jun 18, 2019

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Version/s: 6.7.1

How to reproduce: 1. Open the attached 'H ttenthal.zip' project 2. Open 'Inventory' scene and go to Play Mode 3. Select item by pres... Read more

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