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Votes
0
Found in
2018.1.0a1
2018.3.0a1
2018.3.14f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1163915
Regression
No
CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Material) does not render the Render Texture
How to reproduce:
1. Open the attached project
2. Open the "demo.unity" scene
3. Enter Play mode
Expected result: Both Render Textures are rendered.
Actual result: Render Texture with CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Material) doesn't get rendered.
Reproducible with: 2019.3.0a7, 2019.2.0b7, 2019.1.8f1, 2018.4.2f1, 2018.1.9f2, 2017.4.29f1.
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Resolution Note (2019.3.X):
When using `m_Camera.SetTargetBuffers(m_ColorRenderTexture.colorBuffer, m_DepthRenderTexture.depthBuffer);` the alias for CameraTarget will not be set (this is only valid for single render textures).
If you go via this route you need to manually manage your render targets. You can do as follows to have it work as expected:
var rt1 = new RenderTargetIdentifier(m_ColorRenderTexture);
cmdBuffer.Clear();
cmdBuffer.Blit(rt1, blitRenderTexture);
cmdBuffer.Blit(rt1, blitRenderTextureWithMaterial, material, 0);
-Tim C