Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0a1
2018.3.0a1
2018.3.14f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1163915
Regression
No
CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Material) does not render the Render Texture
How to reproduce:
1. Open the attached project
2. Open the "demo.unity" scene
3. Enter Play mode
Expected result: Both Render Textures are rendered.
Actual result: Render Texture with CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Material) doesn't get rendered.
Reproducible with: 2019.3.0a7, 2019.2.0b7, 2019.1.8f1, 2018.4.2f1, 2018.1.9f2, 2017.4.29f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (2019.3.X):
When using `m_Camera.SetTargetBuffers(m_ColorRenderTexture.colorBuffer, m_DepthRenderTexture.depthBuffer);` the alias for CameraTarget will not be set (this is only valid for single render textures).
If you go via this route you need to manually manage your render targets. You can do as follows to have it work as expected:
var rt1 = new RenderTargetIdentifier(m_ColorRenderTexture);
cmdBuffer.Clear();
cmdBuffer.Blit(rt1, blitRenderTexture);
cmdBuffer.Blit(rt1, blitRenderTextureWithMaterial, material, 0);
-Tim C