Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2017.4.X, 2018.4.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.4.0f1
2018.4.2f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1163876
Regression
No
[iOS] The multi-definition Errors are thrown when building for Simulator on Xcode 11 Beta
When attempting to Build an iOS Simulator project using Xcode 11.0 Beta, Users are getting multi-definition Errors from UnityMetalSupport.h and CVTextureCache.mm
To reproduce:
1. Download attached "Beta11TestBR.zip" project and open in Unity
2. Open "SampleScene" scene
3. Set active Platform to iOS
4. In Player Settings set Target SDK to Simulator SDK
5. Build for iOS
6. Set Device to iPhone XS, iPhone XR or another
7. Deploy the Xcode project to the Simulator
Expected result: Simulator opens and runs Project
Actual result: Deployment fails and throws the multi-definition Errors from UnityMetalSupport.h and CVTextureCache.mm
Notes:
- This issue only happens on Simulators
- Xcode Version 11.0 beta 2 (11M337n)
Tested with:
- iPhone 8 Plus, iOS: 12.0 - Not Reproduced
- iPhone XR, iOS: 12.0 - Not Reproduced
Reproduced on Unity 2017.4.0f1, 2017.4.29f1, 2018.3.14f1, 2018.4.3f1, 2019.1.7f1, 2019.2.0b6 and 2019.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance Samples are using the obsolete "FindFirstObjectByType" method
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
- Search #Light.m_Shadows.m_Type query block does not detect default Light objects in Scene unless they were modified
- Shader Graph "Create Node" menu has a doubled text in search when the text was deleted replaced to the space and then the exact same text was entered
Add comment