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Fixed in 2020.1
Votes
14
Found in
2017.4.0f1
2018.3.0a1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1163949
Regression
No
[iOS] QualitySettings.resolutionScalingFixedDPIFactor does not update in Realtime
To reproduce:
1. Download attached "case_1156467-ResolutionScalingFixedDPIFactor_BUG.zip" project and open in Unity
2. Open "SampleScene" scene
3. Build for iOS
4. Deploy the Xcode project to the iOS device
5. Try to change the resolutionScalingFixedDPIFactor with the UI Slider
Expected result: ResolutionScalingFixedDPIFactor should apply its changes when the scale is moved
Actual result: ResolutionScalingFixedDPIFactor does not apply its changes
Notes:
- This issue happens on both iOS and Android - Android is already reported in case 1156467
Tested with:
- iPhone 8 Plus, iOS: 12.0 - Reproduced
- iPhone XR, iOS: 12.0 - Reproduced
Reproduced on Unity 2017.4.0f1, 2017.4.29f1, 2018.3.14f1, 2018.4.3f1, 2019.1.7f1, 2019.2.0b6 and 2019.3.0a7
-
meichen8050753
Dec 30, 2020 09:17
Will this get added to 2018.4?
-
jtate5
Sep 17, 2020 14:51
Just wanted to bump this again. Any chance this will be fixed in 2019 LTS?
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meichen8050753
Jul 30, 2020 08:29
2019.4.5 not fixed
-
jtate5
Jun 09, 2020 17:14
With 2019 LTS release out, it would be amazing to get this in there. Is there a plan for this?
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jtate5
May 13, 2020 18:36
Will this get added to 2019?
-
Wasplay
Jan 09, 2020 11:25
As a temporary fix, I found that changing the antialiasing setting in the Quality Settings makes the resolution scaling update for some reasons
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Conferno
Aug 27, 2019 15:28
Someone on forum tells that the resolution changes when you restart or enter background mode of app and then has returned back and it will apply the changes. But not realtime, yes.. so.. it is not the case ofcourse.
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Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a23