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Fixed in 2020.1

Votes

14

Found in

2017.4.0f1

2018.3.0a1

2018.4.0f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1163949

Regression

No

[iOS] QualitySettings.resolutionScalingFixedDPIFactor does not update in Realtime

iOS

-

To reproduce:

1. Download attached "case_1156467-ResolutionScalingFixedDPIFactor_BUG.zip" project and open in Unity
2. Open "SampleScene" scene
3. Build for iOS
4. Deploy the Xcode project to the iOS device
5. Try to change the resolutionScalingFixedDPIFactor with the UI Slider

Expected result: ResolutionScalingFixedDPIFactor should apply its changes when the scale is moved
Actual result: ResolutionScalingFixedDPIFactor does not apply its changes

Notes:
- This issue happens on both iOS and Android - Android is already reported in case 1156467

Tested with:
- iPhone 8 Plus, iOS: 12.0 - Reproduced
- iPhone XR, iOS: 12.0 - Reproduced

Reproduced on Unity 2017.4.0f1, 2017.4.29f1, 2018.3.14f1, 2018.4.3f1, 2019.1.7f1, 2019.2.0b6 and 2019.3.0a7

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a23

Comments (4)

  1. Efec87cc270f372e1aa4c8edc00dd6b5?d=mm

    jtate5

    Jun 09, 2020 17:14

    With 2019 LTS release out, it would be amazing to get this in there. Is there a plan for this?

  2. Efec87cc270f372e1aa4c8edc00dd6b5?d=mm

    jtate5

    May 13, 2020 18:36

    Will this get added to 2019?

  3. 3004ef53ccfa8417dfdd8e4632dae616?d=mm

    Wasplay

    Jan 09, 2020 11:25

    As a temporary fix, I found that changing the antialiasing setting in the Quality Settings makes the resolution scaling update for some reasons

  4. Dc0930f6c9bb690f6093f393a6775462?d=mm

    Conferno

    Aug 27, 2019 15:28

    Someone on forum tells that the resolution changes when you restart or enter background mode of app and then has returned back and it will apply the changes. But not realtime, yes.. so.. it is not the case ofcourse.

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