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Editor crashes when destroying a Playable object during OnDestroy functi...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Leave the Play Mode Expected... Read more
The Addressables Labels window does not open when clicking the button "M...
How to reproduce: 1. Make sure that all applications are minimized 2. Open the project "case_1233766-AddressablesGroups" 3. Open the... Read more
[Profiler] Mouse Scroller is not working for Timeline view in the profil...
Using the Mouse Scroll Wheel on the Thread name section or the scroll bar in Timeline View doesn't scroll, also continuous pressing ... Read more
Selecting a Material from the list in Model Importer Material Editor loc...
To reproduce: 1. Download attached "1172619_repro.zip" project in Unity 2. In Project window select "untitled.fbx" gameObject 3. In... Read more
[Profiler] UI System Preview Window title is not user friendly
The title given to the Previews window is "UnityEditor.UISystemPreviewWindow" Which is not user friendly, refer attached video and s... Read more
[Addressable assets] Build stops with SBP ErrorUnsavedChanges when chose...
How to reproduce: 1. Open the attached Addressables_803510.zip project 2. Go to Window>Asset Management>Addressables>Groups and "Cr... Read more
[XR][XR SDK][HDRP] Semaphore.WaitForSignal usage spikes when using XR
How to reproduce: 1. Create a new project using HDRP template 2. Install XR Management Plugin in Project Settings or enable XR in Pl... Read more
Crash on invoke_void_FunctionBodyBuilder_Value_Value_uint_bool when tryi...
Reproduction steps: 1. Open the project attached by the user 2. Define "CRASH_BURST" in Scripting Define Symbols (Edit -> ProjectSet... Read more
[Shader Graph] Package upgrade errors are thrown when ShaderGraph is upg...
When URP version 8.0.1 is installed alongwith HDRP version 9.0.0, console is spammed with ShaderGraph package upgrade errors which i... Read more
[URP] Mesh sub-assets are shown in magenta in project view
From a new project, you can import any assets that have sub-meshes in it. Once imported, expand the asset from project view Note tha... Read more
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