Search Issue Tracker
Fixed
Fixed in 2021.3.34f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0a17, 7000.0.0a1
Votes
0
Found in
2021.3.32f1
2022.3.11f1
2023.2.1f1
2023.3.0a14
Issue ID
UUM-56348
Regression
No
[iOS] Device generation enums are not added for the new iPhone 15 devices
Steps to reproduce:
- Open attached project (device-enum-test.zip)
- Switch to iOS and make a build
- Build the Xcode project and deploy to a new generation iPhone 15 device
Expected result: the first line on screen displays Device.generation value, which should be iPhone15 (or Plus, Pro, ProMax depending on the device).
Actual result: Device.generation returns Unknown
Note: this is also visible in the Editor through Player Settings/Editor/Unity Remote section, if you expand '{}Device{}' dropdown with the device connected, it will say something like '{}Unknown: iPhone{}' instead of the actual device model (screenshot below).
!unknown.png!
Reproduced with: 2022.3.11f1, 2023.3.0a14
Devices tested:
iPhone 15 Pro, iOS 17.0.2 - Reproduced
iPhone 15 Pro Max, iOS 17.1 - Reproduced
iPhone 14 Pro Max, iOS 16.0 - Not reproduced
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment