Search Issue Tracker
Fixed
Fixed in 1.2.X
Votes
0
Found in [Package]
1.1.0 - Entities
1.2.X
Issue ID
ECSB-758
Regression
No
Missing information about Physic Shapes in Custom physics autorhing Documentation
When using the Physics package (physics@1.1.0-pre.3) (together with Entities (1.1.0-pre.3) package) and trying to add Physics Shape (Add component> entities> physics> Physics Shape) the Component is not in the list.
The documentation page ([https://docs.unity3d.com/Packages/com.unity.physics@1.0/manual/custom-samples-physics-components.html)] does not state anywhere, that in order to use Physics Shape, Physics Samples (Custom Physics Authoring) need to be installed manually.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note (fix version 1.2.X):
Physics documentation has been updated on dots-1.2 branch by adding a new sentence stating that in order to use Physics Shape, Physics Samples (Custom Physics Authoring) need to be installed manually.
Under #Authoring using custom physics components > ##Custom authoring components
Mind that documentation web pages get updated in every new package release.