Search Issue Tracker
Fixed
Fixed in 1.2.X
Votes
0
Found in [Package]
1.1.0 - Entities
1.2.X
Issue ID
ECSB-758
Regression
No
Missing information about Physic Shapes in Custom physics autorhing Documentation
When using the Physics package (physics@1.1.0-pre.3) (together with Entities (1.1.0-pre.3) package) and trying to add Physics Shape (Add component> entities> physics> Physics Shape) the Component is not in the list.
The documentation page ([https://docs.unity3d.com/Packages/com.unity.physics@1.0/manual/custom-samples-physics-components.html)] does not state anywhere, that in order to use Physics Shape, Physics Samples (Custom Physics Authoring) need to be installed manually.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime
Resolution Note (fix version 1.2.X):
Physics documentation has been updated on dots-1.2 branch by adding a new sentence stating that in order to use Physics Shape, Physics Samples (Custom Physics Authoring) need to be installed manually.
Under #Authoring using custom physics components > ##Custom authoring components
Mind that documentation web pages get updated in every new package release.