Search Issue Tracker
Fixed
Fixed in 1.2.X
Votes
0
Found in [Package]
1.1.0 - Entities
1.2.X
Issue ID
ECSB-758
Regression
No
Missing information about Physic Shapes in Custom physics autorhing Documentation
When using the Physics package (physics@1.1.0-pre.3) (together with Entities (1.1.0-pre.3) package) and trying to add Physics Shape (Add component> entities> physics> Physics Shape) the Component is not in the list.
The documentation page ([https://docs.unity3d.com/Packages/com.unity.physics@1.0/manual/custom-samples-physics-components.html)] does not state anywhere, that in order to use Physics Shape, Physics Samples (Custom Physics Authoring) need to be installed manually.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 1.2.X):
Physics documentation has been updated on dots-1.2 branch by adding a new sentence stating that in order to use Physics Shape, Physics Samples (Custom Physics Authoring) need to be installed manually.
Under #Authoring using custom physics components > ##Custom authoring components
Mind that documentation web pages get updated in every new package release.