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Memory leak in Line Renderer when build is running in batchmode
Reproduction steps: 1. Open the attached project "1224501.zip" 2. Build the project 3. Run the built project from Terminal/Power She... Read more
Editor doesn't stop importing or creates fake duplicates of files when t...
How to reproduce: 1. Download the "ExampleFiles.zip" 2. Create a new project 3. Open the project's Assets directory using any file e... Read more
Data isn't auto-loaded from Single to Compare tab when Profile Analyzer ...
To reproduce: 1. Create a new project and add Profile Analyzer package 2. Window > Analysis > Profile Analyzer > Open Profiler Windo... Read more
[PostProcessing] Burger buttons for PostProcessing volume component are ...
For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more
[URP] On/ Off buttons are not available for PostProcessing effects via G...
On/ Off buttons for manipulating each postprocessing effect in Volume component is not available for Global Volume GameObject. Postp... Read more
[Profile Analyzer] Data is re-analyzed when capturing new data in Profiler
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. At the... Read more
TextMesh Pro label is still shown when its text is deleted and its scale...
How to reproduce: 1. Open user's attached "TMPBug" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Enter "aff" in the text... Read more
"Exception: bad object" error is thrown when trying to Diff snapshots in...
Repro steps: 1. Download both *.snap files, attached by the user 2. Create a new Unity project 3. Install the Memory Profiler packag... Read more
Cursor displays loading icon until game window loses focus when building...
How to reproduce: 1. Open the attached project "1238158.zip" 2. Build and run the project Expected result: once the game is loaded ... Read more
[Serialization][URP] "SerializedObject destroyed" errors are thrown when...
When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been des... Read more
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