Search Issue Tracker
Fixed
Fixed in 2022.3.24f1, 2023.2.18f1, 2023.3.0a17
Votes
0
Found in
2022.3.13f1
2023.2.1f1
2023.3.0a14
Issue ID
UUM-56396
Regression
Yes
Errors are thrown when Native RenderPass is Enabled
How to reproduce:
1. Open the “IN-59937_NativeRenderPassRepro“ project
2. Open the “NativeRenderPass_Repro“ scene
3. Enter Play Mode
4. Observe the Console
Expected result: No errors are seen
Actual result: Errors are seen
Reproducible with: 2022.3.1f1, 2022.3.13f1, 2023.1.20f1, 2023.2.1f1, 2023.3.0a14
Not reproducible with: 2021.3.32f1, 2022.3.0f1
Reproducible on: macOS 13.4.1, Windows 10
Not reproducible on: No other environment tested
Errors:
- RenderPass: Missing resolve surface for attachment 0
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
- BeginSubPass: Not inside a Renderpass
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
- EndRenderPass: Not inside a Renderpass
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment