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[Polymorphic Serialization] List of inhereted classes fails to load when...
When displaying a list of inhereted classes(much like we do in URP for ScriptableRenderFeatures) if one of those classes fails to co... Read more
Normal Map is malformed when loading GameObject and Material from separa...
How to reproduce:1. Download the attached "1268327.zip" project from the Google Drive link2. Open the project3. From the "Scenes" fo... Read more
[IMGUI] Reset Functionality doesn't work for Custom Font Asset
Reset Functionality doesn't work for Following Properties under Custom Font Asset1) Default Material2) Character Spacing3) Character... Read more
[Mono] ArrayTypeMismatchException is thrown when using List of generic I...
Reproduction steps:1. Open the attached project ("case_1268308-Mono_Co-Variance.zip")2. Open the repro scene ("SampleScene")3. Enter... Read more
Remote config package conflicts with Newtonsoft.JSON
How to reproduce:1. Open the attached "RemoteConfigBug.zip" project2. Observe the console Expected Behavior: No conflicts among asse... Read more
Click/touch phase does not end immediately when click or touch is released
Steps to reproduce:1. Open user's attached project "InputSystem_bug.zip"2. Enter Play mode3. Click on the Button on the top left of ... Read more
[Simulator] [iOS] [ARKit] App fails to launch even if ARKit is set to op...
Reproduction steps:1. Create a new project switch to iOS platform2. Import ARKit XR Plugin via Package Manager3. Go Edit -> Proje... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce:1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene2. Make a development build with the 'joker_thief... Read more
[GPU PLM] 'Could not load symbol clCreateCommandQueueWithProperties' err...
Reproduction steps:1. Open new Unity project2. Observe Console window Expected result: No errorsActual result: "clCreateCommandQueue... Read more
[Linux] WebGL build always fails and throws a FileNotFoundException
How to reproduce:1. Create and open a new project2. Press Ctrl+Shift+B to open the "Build Settings" window3. In the "Platform" secti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject