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Inspector preview doesn't crop video file's name
Steps to reproduce:1. Download 937173_repro.zip2. Select video3. Press play button in the Inspector above the video preview Expected... Read more
NullReferenceException after deleting a tagged sprite that is inside an ...
NullReferenceException after deleting a tagged sprite that is inside an atlas Note: might be caused by https://fogbugz.unity3d.com/f... Read more
IndexOutOfRangeException when adjusting sprite's compression quality
IndexOutOfRangeException when adjusting sprite's compression quality 1. In Assets, right click > Create > Sprites > Square ... Read more
[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...
When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more
[graphics, patch] SV_CullDistance in Shaders isn't supported on Direct3D...
When changing graphics API to Direct3D9, OpenGLCore or OpenGLES3, shaders with SV_CullDistance won't compile and throw Error. Steps ... Read more
Animation transitions between key frames are corrupted when modifying ke...
To reproduce:1. Open my attached project2. In Hierarchy window, select BlendShape, enter Play mode3. While in Play mode, keep changi... Read more
CanvasScaler is not refreshed when enabling Canvas and parent GameObject...
Reproduction steps:1. Download project "CanvasScalerBugDemo.zip" and open in Unity2. Select scene "Master"3. Enter "Play" mode4. Pre... Read more
Crash when changing burst count property's value in Animation window
To reproduce:1. Open my attached project, scene repro2. In project window, click on Particle system3. In Animator window, change the... Read more
[iOS 9] Application freezes after minimising and re-opening it when down...
To reproduce:1. Open project attached by the user2. Build it and run on device with iOS 93. In built app hit button "10 large files"... Read more
[PLM] Supersampling renders indeterministic results with direct samples
To reproduce:1. Open the attached project;2. Open "direct_shadows" scene;3. Open Lighting window;4. Generate lighting (make sure Bak... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open