Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.3.0a3
Issue ID
937126
Regression
Yes
IndexOutOfRangeException when adjusting sprite's compression quality
IndexOutOfRangeException when adjusting sprite's compression quality
1. In Assets, right click > Create > Sprites > Square (choice of shape is irrelevant)
2. Click on the created sprite
3. In Inspector, scroll down to Compression, and change it, even to the same value as before, then APPLY
4. Move the mouse cursor out of Inspector, into Assets
Expected: No error
Observed: IndexOutOfRangeException: Array index is out of range.
Occurring on: 2017.3.0a1 - a3 (current latest trunk)
Not occurring: 2017.2.0b5 and older
IndexOutOfRangeException: Array index is out of range.
UnityEditor.TextureInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, Int32 width, Int32 height) (at C:/Work/Trunk/Unity/Editor/Mono/Inspector/TextureInspector.cs:575)
UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) (at C:/Work/Trunk/Unity/Editor/Mono/AssetPreviewUpdater.cs:33)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment