Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.2p3
Issue ID
936978
Regression
No
[Vulkan] Texture loaded using Texture2D.Load has purple tint when using Linear Color Space
When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or a different graphics API
To reproduce:
1. Download attached project "VulkanIssues.zip" which user attached in email and open in Unity
2. Open "main" scene
3. Go to Player settings and set "Graphics APIs for Windows" to use Vulkan
4. Set "Color space" to Linear
5. Save project
6. Build&Run project
Expected Result: On built project, texture looks as it supposed to look
Actual Result: On built project, texture has purple tint
Notes:
- This issue appears only on Nvidia devices
- This issue is not reproducible if Color Space is set to Gamma
Reproduced on Unity 5.6.3f1, 2017.1.0p3, 2017.2.0b6 and 2017.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment