Search Issue Tracker
Fixed in 2019.1.X
Votes
1
Found in
2017.1.0p1
Issue ID
936693
Regression
No
[PLM] Supersampling renders indeterministic results with direct samples
To reproduce:
1. Open the attached project;
2. Open "direct_shadows" scene;
3. Open Lighting window;
4. Generate lighting (make sure Baked Data is cleared);
5. Clear Lighting Data;
6. Tick Prioritize View (Lightmapping Settings > Prioritize View);
7. Generate lighting.
Expected result: After baking lighting, both results look the same.
Actual result: Supersampling renders indeterministic results with direct samples.
Workaround:
1) Create new Lightmap Parameter (Lighting > Lightmapping Settings > Lightmap Parameters > Create New...);
2) In the Inspector Window, change Anti-aliasing Samples to 1;
3) Repeat steps 3-7 from reproduction steps above.
Reproduced on versions: 5.6.3f1, 2017.1.0p2, 2017.2.0b5, 2017.3.0a2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment