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Fixed in Unity 2017.3

Votes

0

Found in

5.6.1f1

Issue ID

936831

Regression

No

Crash when changing burst count property's value in Animation window

Shuriken

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Priority: 3Not yet prioritized for a release

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Severity: 1Crash or major loss of functionality

To reproduce:
1. Open my attached project, scene repro
2. In project window, click on Particle system
3. In Animator window, change the Particle System:Particle System Burst Count property to 10
4. Enter Play mode

Expected: Unity doesn't crash
Actual: Unity crashes

Reproduced in: 5.5.4p2, 5.6.1f1, 5.6.3f1, 2017.1.0p3, 2017.2.0b5, 2017.3.0a2

Note: Unity crashes when adding 10 or more bursts (if adding through Inspector window, 8 is maximum allowed bursts) or adding less than -1 (floats including)
Note: since version 2017.1.0a3 it only crashes when entering Play mode. On earlier versions, Unity crashes as soon as user starts inputting numbers to property
Note: last stack trace - StreamedBinaryWrite<0>::TransferSTLStyleArray<dynamic_array<KeyframeTpl<float>,4> >

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