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Fixed in 2017.3.0f3



Found in


Issue ID




Animation transitions between key frames are corrupted when modifying keyframes of GameObjectRecorder animation



To reproduce:
1. Open my attached project
2. In Hierarchy window, select BlendShape, enter Play mode
3. While in Play mode, keep changing values of blendshapes for several seconds in Inspector window
4. In Inspector window, Hierarchy Recorder component, uncheck Record property and exit Play mode
5. In Project window, select fbx.anim
6. In Animation window, move any of the key frames of just recorded animation
7. Preview the animation in Inspector window

Expected: animation is changed accordingly of what key frames were moved
Actual: animation transitions are corrupted, BlendShapes animation only changes when reaching a key frame (check .gif attached)

Reproduced in: 2017.1.0p3, 2017.2.0b5, 2017.3.0a2

Note: recorded not available in earlier versions

Comments (3)

  1. fairtree

    Apr 05, 2018 14:29

    It is corrected in 2018.1.0b13, THANK YOU!!

  2. JosephCoppolaFW

    Jan 11, 2018 20:37

    Would be awesome to see this working!

  3. fairtree

    Jan 03, 2018 18:20

    Please people vote to solve this bug, 6 months it is here and no hope to see it solved without your votes!!

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