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At some points compiled metal code doesn't have matrix typecast function. For example, float3x3 -> half3x3. Project Steps: 1. Open... Read more
HLSL to Metal translator fails properly translate CameraMotionBlur shader 1. What happened Translated shader causes runtime compil... Read more
-e: see title, fails to initialize 3D -repro: --get latest closed network plugin (UnityWebPlayerDevelopment.exe) --remove any alre... Read more
To Reproduuce: 1. Open scene test & play. 2. Observe that changing Main & Turbulence setting on the WindZone object has effect on t... Read more
To Reproduce: 1. Save an SPM file to /Assets folder. 2. Observe that after it is imported all of the textured (except LOD) are save... Read more
WON'T FIX: Imports correctly after a wait To Reproduce: 1. Open any Unity project. 2. Save any SPM file to Assets folder. 3. Obse... Read more
Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- New animation clips are not imported correctly when re-importing a fbx file
- [PackMan] Extension in bottom bar disappears when using operations between UI generation and packman extension callbacks
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`