Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0f1
2019.4.9f1
Issue ID
1272936
Regression
No
[GPU PLM] Radeon Pro denoiser runs out of memory and crashes the editor on non-AMD GPUs
Steps to reproduce:
1. Open any existing project
2. Navigate to the lighting window
3. Make sure that lightmapper is set to Progressive GPU
4. Enable Advanced filtering options
5. Select Radeon Pro denoiser
6. Bake the lighting
7. Observe a crash
Notes:
- This crash was observed in the PixarKitchen project running in Unity 2019.4.9f1
- Reproduces in all 2019.3 and 2019.4 release builds
- The crash does not reproduce in 2020.1, nor 2020.2 versions of the editor
- Only reproduces with the GPU lightmapper with non-AMD GPUs
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
Noah-Essa24
Sep 03, 2020 03:18
I reproduced this error with my project