Search Issue Tracker
Not Reproducible
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2019.4.9f1
Issue ID
1272942
Regression
Yes
[CPU PLM] Radeon Pro denoiser does not work and produces asserts
Steps to reproduce:
1. Open any existing project
2. Make sure that lightmapper is set to Progressive CPU
3. Enable advanced filtering
4. Select Radeon Pro as denoiser
5. Bake the lighting
6. Observe the asserts, and notice that the output is not denoised
Notes:
- Reproduced in Unity 2019.4.9f1 using PixarKitchen project
- Only reproduces on the CPU lightmapper
- In 2019.4, Radeon Pro denoiser does not work and spits out asserts
- In 2020.1 and 2020.2 no asserts are outputted, but the denoiser does not work (logged as a separate case)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Add comment