Search Issue Tracker
[Memory Profiler][Mobile] Editor freezes when capturing snapshot from An...
Reproduction steps:1. Open the attached user's project "UnityMemoryProfiler.zip"2. Switch the Platform to Android3. Build to a devic... Read more
[HDRP][DXR] Having more than 32 submesh throws console errors
Repro steps :- Open test project- Open sample scene- Drag and drop the file 33_multi.fbx into the scene view Expected : Mesh should ... Read more
FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...
Reproduction steps:1. Open the user's attached project ("TimingsRendering.zip")2. Open the repro scene ("SampleScene")3. Enter Play ... Read more
Crash while inspecting BytesList values of a dictionary in VS debugger w...
Reproduction steps:1. Open the user's attached project2. Open the repro scene ("Assets\ArucoUnity\Scenes\CalibrateCamera")3. Make su... Read more
Realtime GI sporadically fails in the Player when it is connected to the...
How to reproduce:1. Make sure Python 2.7 is installed to C:\Python27 (needed later on for ReproSteps.py)2. Unzip the project3. Open ... Read more
[Performance] Compilation and refresh time increases after each script c...
Reproduction steps:1. Open attached project "SlowDown.zip"2. In Editor menu, open FlowFire -> Slow Down3. In newly opened Slow Do... Read more
[UX] [Color space] Cancel button greyed out when switching color space
Steps1. open a project (ideally lots of textures)2. switch color space in project settings > player settings > other settings ... Read more
[Crash] Color space uninitialised can be set via C# script but built sta...
Steps1.Switch to color space uninitialised (using C# editor script, like attached example)2.Save project (to ensure serialized chang... Read more
Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...
Steps to reproduce:1. Open attached Unity project2. Open scene "Main"3. Enter Play Mode4. Open any script in the project5. Edit the ... Read more
[2D][SpriteShape] SpriteShape Bounding Box does not take into account ce...
SpriteShape Bounding Box does not take into account certain vertices.Hence it gets culled even if some parts of the SpriteShape is v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default