Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
7.1.2
Issue ID
1187328
Regression
No
[Visual Effect Graph] Undo and Redo actions on "Default Subgraph Operator" Template throw NullReferenceException
NullReferenceException is thrown on performing Undo and Redo actions when "Default Subgraph Operator" Template is opened, refer attached video
Steps to repro:
1. Create a new project
2. Windows > Package Manager > Visual Effects Graph > Install
3. Project > Packages > Visual Effect Graph > Editor > Templates > Open Default Subgraph Operator Template
4. Perform Undo (Ctrl + z) and Redo (Ctrl + y) actions for Window
5. On macOS Undo (cmd + z) and Redo (shift + cmd + z)
Actual Result:
NullReferenceException is throwing on Undo and Redo actions
Expected Result:
Actions can be performed without any exception thrown in the console
Reproducible in:
2020.1.0a6, 2019.3.0b5, 2019.3.0a10
Package Version found: 7.1.2, 7.1.1, 7.0.0.
NOTE:
Visual Effect Graph is introduced in 2019.3.0a10.
Environment:
Windows 10 & macOS 10.14
Stack Trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.VFXParameter.UpdateDefaultExpressionValue () (at Library/PackageCache/com.unity.visualeffectgraph@7.1.2/Editor/Models/Parameters/VFXParameter.cs:331)
UnityEditor.VFX.UI.VFXViewController.SynchronizeUndoRedoState () (at Library/PackageCache/com.unity.visualeffectgraph@7.1.2/Editor/GraphView/Views/Controller/VFXViewControllerUndo.cs:234)
UnityEditor.Undo.Internal_CallUndoRedoPerformed () (at <52c46852ed4749ed926125cda2005635>:0)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment