Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0b5
Issue ID
1187314
Regression
No
[Preset] On assigning Rigid Body to the Configurable Joint Preset throws "ArgumentException" and Preset becomes unusable
On assigning Rigid Body to the Configurable Joint Preset throws "ArgumentException" and Preset becomes unusable
Steps to Reproduce:
1. Create a new Project
2. Hierarchy > right-click > Create Empty
3. Select GameObject > Inspector > Add Component > Physics > Configurable Joint
4. Create Preset of Configurable Joint
5. Assign GameObject to Project > ConfiguarableJoint Preset > Rigidbody
Expected Result:
RigidBody should be assigned to ConfiguarableJoint Preset
Actual Result:
"ArgumentException" thrown on the assignment of Rigidbody
Repoducible on:
2020.1.0a6, 2019.3.0b5, 2019.2.0f2, 2019.1.0f1
Environment: Windows 10 and Mac 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment