Search Issue Tracker

Fixed in 2020.1.X

Fixed in 2017.4.X, 2018.4.X, 2019.2.X, 2019.3.X

Votes

0

Found in

2017.4.0f1

2018.4.0f1

2018.4.8f1

2019.2.0a1

2019.3.0a1

2020.1.0a1

Issue ID

1187333

Regression

No

[iOS 13] If the Keyboard is brought up and the Device goes to sleep after waking the Device the Keyboard cannot be dismissed

iOS

-

To reproduce:

1. Download attached "KeyboardTest-2018.4.8.zip" project and open in Unity
2. Build for iOS
3. Deploy the Xcode project to the iOS device
4. There will be 3 types of Input Fields (IMGUI, Unity UI, TMP) on the Screen
5. Tap on any of them to bring up the Keyboard
6. Press the physical sleep button on the device to lock it
7. Unlock the device
8. Hit "Ok" or "Cancel" on the Keyboard

Expected results: Keyboard is dismissed
Actual results: It is not possible to dismiss Keyboard

Notes:
- This issue reproduces only on iOS 13.* Devices
- Workaround: Tapping an Input Field again will allow the Keyboard to be dismissed
- The Customer thinks that Bug is related to image snapshot code in UnityAppController
- The Bug may also be related to "Render Extra Frame on Pause" project setting (enabling this setting causes the Bug)

Tested with:
- iPhone 8 Plus, iOS: 12.0 - Not Reproduced
- iPhone X, iOS: 11.3.1 - Not Reproduced
- iPhone XR, iOS: 12.0 - Not Reproduced
- iPad Pro (12.9-inch) (3rd generation), iOS: 13.1.2 - Reproduced
- VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630 - Not Reproduced
- VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420 - Not Reproduced

Reproduced on Unity 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2019.3.0b6 and 2020.1.0a8

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.