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MaterialPropertyBlock.GetColor(int nameID) is missing from the API
To reproduce: 1. Open the project, attached by the tester (noMethod.zip)2. Observe the compilation error in the console Expected: Ge... Read more
Building the project on iOS device with Xcode API, an exception "The giv...
Reproduction steps:1. Open the attached project "smallerProject.zip";2. Build the project on iOS device; Actual result: an error sho... Read more
[GearVR] Suspending VR unity app then resuming shows black screen, spams...
Not sure if this is our code or not but when using GearVR if you suspend the game by going back to the OS then resume it you only se... Read more
The Editor crashes in utf16_to_utf8_len due to the specific plugin
To reproduce: 1. Open the project, attached by the user (pv-plugin-v2.zip)2. Open "w.i.p" scene3. Enter Play mode Expected: the Edit... Read more
[iOS] When disabling current autorotation orientation via Screen.autorot...
Reproduction steps:1. Open attached project and build for iOS2. The project toggles autorotation to portrait and portraitUpsideDown ... Read more
Launching the editor using -projectPath argument without a valid license...
How to reproduce: 1. Delete Unity license files (.urf) located in C:\ProgramData\Unity2. Create a .bat file containing this: "C:\Pro... Read more
The build continues when there is a build error exception
To reproduce: 1. Open the project, attached by the user (IPreprocessBuild.zip)2. Make sure that only the "scene" scene is in the bui... Read more
Unity crashes when Applying/Reverting and Applying/Undoing prefab change...
Reproduction steps:1. Open the repro project2. Open scene 13. Select New Prefab in Hierarchy4. Press Apply and then revert5. Repeat ... Read more
Assets>Version Control submenu in top menu doesn't appear until forcing ...
Steps to reproduce: 1. Setup perforce and create new project2. Setup perforce connection in editor3. Open Assets menu in top menu4. ... Read more
AudioSource PlayOnAwake doesn't play on the first frame
How to reproduce:1. Open the attached project2. Enter Play mode Actual result: In the console AudioSource.IsPlaying() booleans are l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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