Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.1p4
Issue ID
942380
Regression
No
Launching the editor using -projectPath argument without a valid license results in hang on splash or no visible window
How to reproduce:
1. Delete Unity license files (.urf) located in C:\ProgramData\Unity
2. Create a .bat file containing this: "C:\Program Files\Unity 2017.3.0a5\Editor\Unity.exe" -projectPath C:\empty\project
3. Edit the first path to where your Unity launcher is located, and the second one to any project's directory
4. Launch the .bat file that was just created
5. Click "Continue" if any "This may require re-import." prompts pop-up, wait for it to re-import
6. Observe that the project is not opening
Expected result: Unity opens the License management window, or at least shows a message that license is missing and it's impossible to open the project
Actual result: No messages shown. Sometimes Unity is running as a background process (no visible window), other times it's stuck displaying the splash screen
Reproducible with: 2017.3.0a5, 2017.2.0b8, 2017.1.0p5, 5.6.3p1, 5.5.4p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment