Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Duplicate in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.1f1
Issue ID
942296
Regression
No
The build continues when there is a build error exception
To reproduce:
1. Open the project, attached by the user (IPreprocessBuild.zip)
2. Make sure that only the "scene" scene is in the build settings and the target is iOS
3. Go to Custom -> Build
4. Observe how build continues even though there are in the console
Expected: the build stops if there are errors in the console
Reproduced in 5.6.1f1, 5.6.3f1, 2017.1.0p3, 2017.2.0b7, 2017.3.0a4
Could not test for regression, IProcessBuild was introduced in 5.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerSettings does not apply to aab when building via the CLI
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
Add comment