Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
Issue ID
942401
Regression
No
[iOS] When disabling current autorotation orientation via Screen.autorotateTo*, screen does not rotate away
Reproduction steps:
1. Open attached project and build for iOS
2. The project toggles autorotation to portrait and portraitUpsideDown orientations setting each 5 seconds.
3. Hold device in portrait orientation.
4. During a 5 second window when portrait orientations are disabled (look for a message in the logs):
4.1. Notice that the screen orientation does not change -- the screen stays at portrait even though it's now disabled.
4.2. Rotate the device to landscape. Notice that the screen orientation changes to landscape.
4.3. Rotate back to portrait. Notice that the screen does not rotate.
Expected behavior:
The device should rotate to landscape whenever portrait orientation is disabled and rotate back whenever it's enabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment