Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.3.0a4
Issue ID
942464
Regression
Yes
[GearVR] Suspending VR unity app then resuming shows black screen, spams debug
Not sure if this is our code or not but when using GearVR if you suspend the game by going back to the OS then resume it you only see a black screen. This error was being spammed in my logcat:
W/TimeWarp: eglClientWaitSyncKHR returned EGL_FALSE
This error actually put one of our testers phone into a bad state where he could only see a black screen, even after a soft reboot. He was using an HMD for gear and when he hit the issue he pulled the headset out and it got wedged into this black screen state.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
bremyBBW
Sep 26, 2018 15:40
Reproduce in 2018.3.0b1