Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
942265
Regression
No
Unity crashes when Applying/Reverting and Applying/Undoing prefab changes a few times
Reproduction steps:
1. Open the repro project
2. Open scene 1
3. Select New Prefab in Hierarchy
4. Press Apply and then revert
5. Repeat it 3 more times
6. Press Apply, then undo (Ctrl+Z)
7. Repeat it 4 more times
Expected: no crash
Actual: Unity crashes, more inactive copies of New Prefab are created in the scene during the process
Reproduced on: 5.5.0f3, 5.6.0a1, 2017.1.0a1, 2017.1.0p3, 2017.2.0b9, 2017.3.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment