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[Asset Pipeline V2] Editor crashes when calling AssetDatabase.DeleteAsse...
How to reproduce: 1. Open user-submitted project (CrashDeleteScene) 2. Dirty the Scene(e.g. create a GameObject) 3. Save the Scene ... Read more
[URP] BoatAttack demo throws emscripten error
-e: when running the demo in a browser the following error is being thrown --the error is not being thrown when creating a new URP p... Read more
[Scene View] Scene gizmos are not visible or are not showing up correctly
Steps to reproduce: 1. Create a new project, or open an existing one 2. Make sure that your scene contains different elements, such... Read more
[URP] Universal RP introduces a namespace "Utilities" directly in the gl...
The "Utilities" namespace was created in the assembly Unity.RenderPipelines.Core.Runtime It is added directly under the global names... Read more
[HDRP] Diffusion Profile List loses references when project is reopened
Steps to reproduce: 1. Create a new HDRP project 2. Create a Diffusion Profile 3. Assign it to a Lit Subsurface Scattering material ... Read more
[Bug] Shader compilation bar never reaches end state on first time proje...
When opening HDRP template the first time, the progress bar never reaches completion. Upon closing and reopening the project the iss... Read more
[SRP] objects are drawn at 0, 0, 0 position, rotation and scale when Sha...
How to reproduce: 1. Create a new HDRP project 2. If Vulkan is not the current project Graphics API, go to Player Settings -> Player... Read more
Crash while rendering terrain in VR
When a project has VR enabled, either with a real HMD or the Mock MHD, attempting to render terrain will result in a crash due to an... Read more
Alpha channel is not not visible when using Baked Shadowmask mode in the...
Steps to reproduce: 1. Open the attached repro project 2. Bake the lighting 3. Make sure that Shadowmask scene viewport mode is ena... Read more
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects...
[2D][Sprite Atlas V2] Master V2 Atlas unable to accept folder in Objects for Packing Repo steps: 1. Select "MasterV2.spriteatlasv2"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag