Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1204664
Regression
No
Alpha channel is not not visible when using Baked Shadowmask mode in the Lightmap Preview window
Steps to reproduce:
1. Open the attached repro project
2. Bake the lighting
3. Make sure that Shadowmask scene viewport mode is enabled
4. Open Baked Lightmap Preview Window and switch to Baked Shadowmask view mode
5. Notice that the alpha channel is missing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment