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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Fixed in 2019.4.X

Votes

0

Found in

2019.2.0a5

2019.3

2019.3.0f1

2020.1

Issue ID

1204721

Regression

No

[Asset Pipeline V2] Editor crashes when calling AssetDatabase.DeleteAsset for a Scene in OnPostprocessAllAssets

Asset - Database

-

How to reproduce:
1. Open user-submitted project (CrashDeleteScene)
2. Dirty the Scene(e.g. create a GameObject)
3. Save the Scene

Expected result: the Editor does not crash
Actual result: the Editor freezes/crashes

Reproducible with: 2019.2.0a5, 2019.2.16f1, 2019.3.0f4, 2020.1.0a17
Not reproducible with: 2017.4.35f1, 2018.4.15f1, 2019.2.0a4(Asset Pipeline V2 unavailable)

Notes:
Does not reproduce with Asset Pipeline V1

Comments (1)

  1. Shpendicus

    Jun 17, 2020 04:29

    Indeed, I have a very similar issue for version 2019.4 LTS. When I want to use ASSETDATABASE.DELETEASSET in AssetModificationProcessor.OnWIllDeleteAsset(...) it crashes also!

    which on the other side works fine when you delete it in some scriptable object code or monobehav code!

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