Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
7.1.6
Issue ID
1204674
Regression
No
[Bug] Shader compilation bar never reaches end state on first time project open
When opening HDRP template the first time, the progress bar never reaches completion. Upon closing and reopening the project the issue is no longer present.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Add comment