Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2019.3.0f1
Issue ID
1204671
Regression
No
[SRP] objects are drawn at 0, 0, 0 position, rotation and scale when Shading mode is set to 'Wireframe' - SRP batcher issue
How to reproduce:
1. Create a new HDRP project
2. If Vulkan is not the current project Graphics API, go to Player Settings -> Player -> Other Settings and change it to Vulkan
3. Restart the Editor (you could be prompted to restart as you are switching the API)
4. Switch between Shaded and Wireframe Shading modes
Expected result: Shaded and Wireframe modes only differ in how they are rendered
Actual result: In Wireframe mode, all objects are drawed at 0,0,0 position, rotation and scale
Reproducible with: 2019.2.17f1 (HDRP 6.9.0 - preview), 2019.3.0f3, 2020.1.0a16 (HDRP 7.1.6)
Could not test with 2018.4 due to constant error spam (regarding Kernel errors) when opening any HDRP project
Notes:
- To clearly see that nothing in Wireframe mode is changing, modify the 'Example Assets' Game Object's position, rotation or scale
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Exceeding the platform's supported light limit gives shadow distortion when using Deferred Rendering Path
- URP Sample Buffer Image Tile is moved when the Offset Value is changed
- Static constructor in a struct returns false when running tests with IL2CPP
- Console throws warnings and a MissingReferenceException error for XR packages when doing a clean project import
- [Linux][IL2CPP] Dedicated server crashes when calling Socket.Send
Resolution Note (fix version 2019.3):
Fixed in 2020.1.0a19