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Writing bytes to the driver when packet's size is 1386/1387/1388 fails a...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Server GameObj... Read more
[IL2CPP] [2019.4] Project does not Build when there is a String with Bac...
How to reproduce:1. Open the attached "il2cpperror.zip" Project2. Build the Project on IL2CPP Expected Behavior: The Project builds ... Read more
Undo issues with Timeline, selection & lock
Two issues related to the same bug.First, the fact that the "lock" state of the Timeline window is undoable is inconsistent with the... Read more
Specific Windows are automatically docked next to other windows
To reproduce:1 Create a new project2 In the top right corner, select a default layout3 In the top menu bar, go to "Window" and try o... Read more
Undo of Timeline selection generates error
Undoing the selecting a GameObject with a Timeline (Playable Director) that contains a Control Track with a prefab, generates an err... Read more
Editor crashes on RaiseException when allocating huge amount of memory
Reproduction steps:1. Open the user's attached "MicroTest.zip" project2. Load SampleScene3. Enter Play mode-- Observe the crash Repr... Read more
IL2CPP build fails when passing a default(T) as an 'in' parameter to a ...
How to reproduce:1. Open the attached '1313460.zip' project2. Select File > Build and Run Expected result: Build succeedsActual r... Read more
[Input System] Controller isn't listed as one of Devices under Player In...
How to reproduce:1. Open the user's attached project "UnityInputSystemTest.zip"2. In the Project tab, open Assets/Scenes/SampleScene... Read more
[iOS] All scheduled notifications are thrown when using iOSNotificationL...
Reproduction steps:1. Create or open a Unity project2. In the menu bar, press "Windows" > "Package manager"3. Add the "Mobile Not... Read more
Editor crashes on mono_traverse_object_internal when exiting Play Mode w...
How to reproduce:1. Open the attached project ('TestCsoundCrashOnExit.zip')2. Open the 'BasicTest' Scene3. Enter Play Mode4. Exit Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size