Search Issue Tracker
Fixed in preview.5 - 0.2.0
Votes
0
Found in [Package]
preview.6 - 0.1.0
Issue ID
1244222
Regression
Yes
[Unity NetCode] InvalidOperationException is thrown when using Ghost Authoring Component with Prefab Variants
How to reproduce:
1. Create a new Unity project
2. Import the Unity NetCode package
3. Create a Cube and turn it into a Prefab
4. Create a Prefab Variant from the Cube Prefab Instance
5. Add a GhostAuthoringComponent and a ConvertToClientServerEntity Components to the Variant
6. Click 'Update Component List' on the GhostAuthoringComponent
Expected result: Prefab Variants are supported
Actual result: InvalidOperationException is thrown
Reproducible with: 2019.3.13f1, 2020.1.0b8, 2020.2.0a10
Could not test with: 2017.4.40f1, 2018.4.22f1(package unavailable)
Reproducible with package versions: preview.6 - 0.1.0
Not reproducible with package versions: preview.0 - 0.0.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent NullReferenceException while connecting Edges in the Graph
- Output Decals URP link in Learning Templates directs to HDRP Lit Decal Documentation
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
Add comment