Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
2020.1.0a18
Issue ID
1209026
Regression
No
Attempting to paint a detail mesh with LOD group that is not supported by Terrain should trigger a warning
How to reproduce:
1. Open the attached project named "Case_1209026"
2. Open the Sample Scene
3. Select the Terrain in the Scene and open the Paint Details tab
4. Try painting the Details with the LOD object selected
Expected behavior: A warning is thrown because the user is attempting to use unsupported LOD groups with the Terrain
Actual behavior: No details appear to be painted and no warning is thrown
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pausing a Visual Effect doesn't pause the “Multiply size over life” effect in the Update Block
- Wheel Colliders aren't detecting collision
- [VFX Graph] VFX graph is still dark when using Light Mode
- The Rotation of Child GameObject with the Interpolating RigidBody is set to a random number when changing the Rotation of Parent GameObject
- [Shader Graph] Shader graph is still dark when using Light Mode
Resolution Note (fix version 2020.2):
This functionality is By Design, Detail Mesh cannot be a gameobject with LOD group
A warning message will now show up when using Unity 2021.1.0a3 and above in the Inspector window for the Terrain if you use LOD Group component on the detail prototype prefab
Resolution Note (fix version 2020.2):
Fixed in - 2020.2.0b12