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[Bug] ComputeShader calculates the wrong result with Structured and Raw ...
Reproduction steps: 1. Open user's attached project "IntelComputeBug.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe "Canva... Read more
[Fixed] Vector3Field gets obstructed when it is used to represent a Quat...
How to reproduce: 1. Open the attached "QuaternionSRP" project 2. Open the "SampleScene" from the Assets folder 3. Select the "GameO... Read more
[Input System] Composites Hold Interaction can be performed when no keys...
Reproduction steps: 1. Open the attached project ("case_1251231-CompositeCallbacks.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more
[TMP] TextMeshPro font preset focus is being lost when resetting
TextMeshPro Font preset asset focus is being lost when resetting. Steps to repro: 1. Open the attached project. 2. Project Window >... Read more
[TextMeshPro] ArgumentException error is thrown when saving Font asset a...
ArgumentException error is thrown when saving Font asset after updating it from its preset asset. Steps to repro: 1. Open the attac... Read more
Window lock icon gets overlapped when more tabs than fits docking area a...
How to reproduce: 1. Open the attached project "1251214.zip" 2. Keep clicking the arrow at the right side of the docking area where ... Read more
Black screen in a Build when there are too many GameObjects with HDRP Sh...
How to reproduce: 1. Download the "Emissary Levels" project form the google drive (Link provided in the edit) 2. Open the "Forest Re... Read more
Closing a Modal window using the Close method results in a NullReference...
How to reproduce: 1. Create a new Unity project 2. Import the user-attached script(EditorWindowTest1.cs) 3. In the Menu bar, select ... Read more
[XR][XRSDK][Cardboard] Stopping XR subsystems causes a corrupted image t...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Notice what's displayed on the screen 4. Press the INIT VR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view