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Fixed in 1.3.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1251231
Regression
No
[Input System] Composites Hold Interaction can be performed when no keys are hold
Reproduction steps:
1. Open the attached project ("case_1251231-CompositeCallbacks.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Press "A" and "S" keyboard keys at the same time and immediately release them after the press
5. Notice logs in console logging "started" and "canceled" events
6. Wait 2 seconds
7. Notice logs in console logging a new "started" and "performed" events
Expected result: No new "started" or "performed" events should be triggered/logged
Actual result: "started" and "performed" events are triggered even if the keys are not being held/pressed after releasing them
Reproducible with: 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Couldn't test with 2018.4 (minimal package version not supported)
Reproducible with package versions: 0.9.3-preview, 1.0.0
Notes:
1. The issue does not reproduce when the keys are not pressed at the same time (either by first holding one key and then pressing the other or by pressing them together slightly more out of sync)
2. In the repro project, "performed" event should trigger when holding both keys for 2 seconds
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Resolution Note (fix version 1.3.0):
Fixed in Input System 1.3.0 (available in 2019.4 and above)
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1474