Search Issue Tracker
Fixed in 8.0.1
Votes
0
Found in [Package]
7.4.1
Issue ID
1251206
Regression
No
Black screen in a Build when there are too many GameObjects with HDRP Shaders in the Scene
How to reproduce:
1. Download the "Emissary Levels" project form the google drive (Link provided in the edit)
2. Open the "Forest Reforged" Scene (Found in Assets->Z Scenes)
3. Build the project (File->Build)
4. Open the built project
Expected result: The Scene is rendered the same as in the Editor
Actual result: The Scene is rendered as mostly black
Reproducible with: 7.1.8, 7.4.1 (2019.3.1f1, 2019.4.6f1, 2020.1.0a26, 2020.2.0a11)
Not reproducible with: 8.0.1 (2020.1.0a23, 2020.1.0b9, 2020.2.0a11), 9.0.0-preview.33 (2020.1.0b13, 2020.1.0f1, 2020.2.0a20)
Could not test with: 2018.4.26f1, 2019.3.0f6 because downgrading breaks the Prefabs
Notes:
- In the original project provided by the user, the build is completely black, in the project that is provided in the Google Drive the there are some rendering issues rendering black lines/planes but it is possible to see some properly rendered objects
- The issue seems to be related only to the amount of the GameObjects in the Scene, deleting enough of GameObjects from the Scene fixed the issue
- It doesn't seem that it matters which GameObjects are deleted as long as enough are deleted it'll render properly in the build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note (fix version 8.0.1):
Fixed in High Definition RP package 8.0.1