Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.1.0b10
2020.2
Issue ID
1251254
Regression
No
[Bug] ComputeShader calculates the wrong result with Structured and Raw Buffer Shaders when using Intel GPU
Reproduction steps:
1. Open user's attached project "IntelComputeBug.zip" and scene "TestScene"
2. Enter Play Mode
3. Observe "Canvas" -> "Text" GameObject
Expected result: 0 calculations incorrect
Actual result: All "Buffer-Structured" and "Buffer-Raw" calculations incorrect
Reproducible with: 2019.4.4f1, 2020.1.0b16, 2020.2.0a17
Could not test with: 2018.4.25f1 (project breaks)
Note:
Issue does not reproduce with Vulkan and OpenGLCore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
- UxmlNamespacePrefix does not apply when using UIBuilder documents
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
- Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project
Resolution Note (2020.2.X):
The used buffer types should be compatible between C# and the shader (i.e. a StructuredBuffer in C# should correspond to a (RW)StructuredBuffer in the shader). We will add some validation to prevent bugs happening because of this.