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Votes
0
Found in
2019.4
2020.1.0b10
2020.2
Issue ID
1251254
Regression
No
[Bug] ComputeShader calculates the wrong result with Structured and Raw Buffer Shaders when using Intel GPU
Reproduction steps:
1. Open user's attached project "IntelComputeBug.zip" and scene "TestScene"
2. Enter Play Mode
3. Observe "Canvas" -> "Text" GameObject
Expected result: 0 calculations incorrect
Actual result: All "Buffer-Structured" and "Buffer-Raw" calculations incorrect
Reproducible with: 2019.4.4f1, 2020.1.0b16, 2020.2.0a17
Could not test with: 2018.4.25f1 (project breaks)
Note:
Issue does not reproduce with Vulkan and OpenGLCore
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Resolution Note (2020.2.X):
The used buffer types should be compatible between C# and the shader (i.e. a StructuredBuffer in C# should correspond to a (RW)StructuredBuffer in the shader). We will add some validation to prevent bugs happening because of this.