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[Android 11]Keyboard does not come up after clicking on a textbox when H...
Steps to reproduce: 1. Open the attached project "Case_1278626" 2. Build it on Android with Android 11(API level 30) 3. In the App p... Read more
Cannot use custom materials when CommandBuffer blitting from CameraTarge...
How to reproduce: 1. Open the user's attached project from "commandBufferCameraBlitTest.zip" 2. See in Game View the cyan color beca... Read more
Highlighter.Highlight does not highlight Components and instead throws a...
How to reproduce: 1. Open user-submitted project (Bug report.zip) 2. Open the SampleScene 3. Select Cube in the Hierarchy window 4. ... Read more
Timeline window stays locked when no timeline is opened and cannot be un...
The timeline window stays locked when no timeline is opened. There is no way to unlock the window since the lock button is disabled.... Read more
Particle System throws errors when the Shape's arc is set to 0 and mode ...
How to reproduce: 1. Open attached project "Case_1278594" and load Scene "ParticleScene" 2. Select the GameObject "Particle System" ... Read more
Setting a vector value in the array returned by GetBatchVectorArray does...
How to reproduce: 1. Open the user's attached project 2. From the 'Scenes' folder open 'SampleScene' 3. Enter the Play mode Expecte... Read more
Only one of multiple copies of the same StateMachineBehaviour script is ...
How to reproduce: 1. Open the attached '1278575.zip' project 2. In the Project window double-click on the 'AnimatorController' asset... Read more
[iOS] DownloadHandlerAudioClip streamAudio Ignores compression
Reproduction steps: 1. Download and open the "unity-audio-tests.zip" project 2. Build and deploy the project for iOS 3. in the Xcode... Read more
[Terrain Tools] Using Terrain Split will automatically turn on Draw Inst...
When a user splits a Terrain object that has Draw Instanced turn off, the Draw Instanced setting will become checked. Repro Steps: ... Read more
[XR][Vulkan][Oculus] Crash in hybrid renderer BeginRenderPass
When using the hybrid renderer with Oculus, the following crash occurs: Callstack: at vulkan.0xec338(Native Method) ... Read more
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