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0
votes
Fixed

[HDRP] OnDemand Shadows are Incorrectly Cached

Package: Scriptable Render Pipeline HD

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Dec 30, 2021

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Version/s: 14.0.0

Reproduction steps:1. Open user-attached project2. Open the "TestScene" scene in the Scenes folder3. Enter Play Mode4. Select "Spot ... Read more

0
votes
By Design

Camera uses Viewport Rect for mouse position when the Camera's Render Ty...

Package: Scriptable Render Pipeline Universal

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Dec 30, 2021

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Version/s: 14.0.0

How to reproduce:1. Open the attached project "ViewportRectBug.zip"2. Open "SampleScene" Scene3. Select the "OverlayCam" GameObject ... Read more

4
votes
Fixed

[2D Animation][IK] IK Targets are off when previewing in the Animation W...

Package: 2D Animation

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Dec 29, 2021

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Version/s: 5.0.10

When playing an animation clip in the Animation Window's preview mode, which is animating transforms, and the hierarchy contains IK ... Read more

1
votes
Fixed

In UI Builder the parameter "Inverted" of a Slider element gets checked ...

Package: UI Builder

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Dec 29, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.6f1, 2022.1, 2022.2

Steps to reproduce:1. Create a new 3D project2. In the Toolbar select Window > UI Toolkit > UI Builder3. In the Library pane o... Read more

0
votes
Fixed

[URP][IL2CPP] Build fails with "BuildFailedException" and Bee Library er...

Package: Scriptable Render Pipeline Universal

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Dec 29, 2021

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Version/s: 14.0.0

Reproduction steps:1. Open the attached Unity project "URP Testing.zip"2. Go to File > Build Settings3. Switch to Android Platfor... Read more

5
votes
Fixed

Asset Bundle size incrementally increases when updating the Unity Editor...

Asset Bundles

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Dec 29, 2021

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Version/s: 2019.1.0a2, 2019.4, 2019.4.34f1, 2020.3, 2021.2

How to reproduce:1. Open the attached "1391542" project2. Build the Asset Bundle (Build -> Build AssetBundles)3. Open the "AssetB... Read more

0
votes
Duplicate

Frames are not cleared when HDR, MSAA, Opaque Texture and Depth Texture ...

Package: Scriptable Render Pipeline Universal

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Dec 29, 2021

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Version/s: 13.1.2

Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Move with WASD keys Expected result: Frames are clearedAc... Read more

1
votes
Fix In Review

Mesh has wrong vertices count when Index Format is set to 16 bit

Asset - Importers

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Dec 29, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.4f1, 2022.1, 2022.2

How to reproduce:1. Open users attached project2. In the Assets folder expand "sphere_163842_327680.fbx" asset3. Select "Icosphere_M... Read more

0
votes
Fixed

Coroutine with WaitForEndOfFrame() finishes too soon when the framerate ...

Scripting

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Dec 28, 2021

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Version/s: 2021.2.0a2, 2021.2.5f1, 2022.1, 2022.2

How to reproduce:1. Open the attached project "timeRepro"2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/SampleSc... Read more

5
votes
Fixed

[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...

IL2CPP

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Dec 28, 2021

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Version/s: 2019.4, 2021.1.0b4, 2021.2, 2021.2.7f1, 2022.1

Reproduction steps:1. Open the attached user's project2. Go to File > Build Settings3. Switch to Android Platform and Build the p... Read more

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